CRYSTAL CAVE FEATURES | BASIC RULES | BRICKS AND MONSTERS | SUPPORT | REGISTRATION

CRYSTAL CAVE CREDITS | ABOUT 300AD | OTHER 300AD GAMES | LINKS
 
    BRICKS AND MONSTERS    

SEE BASIC RULES TO LEARN MORE ABOUT GAME GOALS AND POSSIBLE TACTICS.




CRYSTALS - COLLECT CRYSTALS OF ANY COLOR. YOU CANNOT PUSH THEM BUT YOU CAN LET THEM FALL AND BREAK THE OTHER BRICKS OR KILL THE MONSTERS.

DIRT, GRASS, WEB - IT PREVETS MOVABLE BRICK FROM FALLING DOWN. YOU CAN DIG IT TO FREE THE SPACE.
CRYSTALL IN ROCK - BREAK IT TO GET THE CRYSTAL HIDDEN IN IT. CRACKED ROCK - CANNOT BE MOVED BUT BREAKS WHEN MOVABLE BRICK FALLS UPON IT.
BOULDER - ALWAYS LOOSE AND DANGEROUS. ICE BLOCK - CANNOT BE MOVED. OTHER BRICKS SLIDE ON IT WHEN YOU PUSH THEM.
SOLID ROCK - CANNOT BE MOVED OR DESTROYED. JOKER - SPECIAL BRICK WHICH DOES NOT FALL. YOU CAN PUSH IT TO ANY DIRECTION.
GLASS - CAN BE PUSHED AROUND. IT BREAKS WHEN YOU PUSH IT AGAINST THE OBSTACKLE. TELEPORT - TRANSPORTS MOVABLE BRICKS TO ANOTHER PLACE IN THE CAVE. GET THE BRICK ABOVE THE TELEPORT TO TRANSPORT IT.
ACID - MOVABLE. MELTS DOWN A METAL BRICK, WHEN YOU PUSH THE ACID CLOSE TO IT. METAL BRICK.
8 BALL - ROLLS, WHEN YOU PUSH IT, UNTIL IT COLIDES WITH AN OBSTACLE.  



SLIME - FIERCE AND DANGEROUS.
BAT - FAST AND DEALY.

BULL SPIDER - YOU GET ONE CRYSTAL WHEN YOU KILL IT.
HORNET - IT SPREADS CRYSTALS IN A DIRT OR A FREE SPACE AROUND IT WHEN YOU KILL IT.